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Gamification is the concept of applying the principles and elements of play to the real world in order to engage users in solving problems while increasing self contributions. 

 

The observed motivators which naturally engage children in free play are tantamount to the key elements found in games. Further, it is no question that videogames are a dominant entertainment form in the twenty-first century and have the capabilities to engage users. Such game mechanics are beginning to be applied outside the immersive environments of games themselves, to create engaging experiences for participants in everyday environments. Gamification is the concept of applying game-design thinking and game elements to motivate users towards goals, engage them in solving problems, and increase users’ self contributions

 

Gamification is not simply playing video games - sometimes it does not involve digital technology at all!

 

Research reveals that the longer students stayed in school, the less likely they are to attend and feel engaged in their classes. Yet, game players regularly exhibit persistence, risk-taking, attention to detail and problem solving skills - all behaviors that would be ideal for students to possess in the classroom. 

 

      - Willms, Friesen & Milton, 2009, p. 18

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